KINGDOM BATTLE: THE INTERDIMENSIONAL DUNGEON CRAWLER

Every adventure is different in Kingdom Battle! A tiny pixel roguelike where you can duel knights, slay demons, solve puzzles, and explore a wealth of infinitely complex twists, turns, caves, and puzzles.

Kingdom Battle is a 2D roguelike with a core objective of escape, as well as exploration and combat as underlying themes. Players must traverse a variety of levels while also completing quests and surviving dangerous enemies. This is a classic dungeon crawler featuring essential elements such as fast-paced combat, grid-based environments, monsters, and procedurally generated maps.


Features

  • 16-bit pixel art
  • 10 unique levels
  • 5 intense bosses
  • 4 difficulty levels
  • procedurally generated levels and quests
  • action-packed prologue and storyline


Controls

  • WASD - Move
  • Left Mouse - Sword Attack 
  • Right Mouse - Spin Attack
  • Space - Ground Pound
  • E - Interact
  • I - Inventory
  • Q - Quests (coming soon)
  • Esc - Menu



Procedural Generation

Kingdom Battle is a singleplayer game that is intended to be an immersive, personal experience. It prides itself on its huge replayability value provided by its procedural generation system. The game generates unique levels for each playthrough, and is able to place items, enemies, and interactive elements for the player to enjoy. By procedurally generating some aspects of the game but keeping other aspects static, Kingdom Battle is the perfect blend of randomness and invariability.


Adaptive Difficulty

Kingdom Battle's Dynamic Difficulty Adjustment (DDA) system adjust the game's difficulty over time depending on the player's skill and playstyle, to maintain a fair level of challenge. It collects data in cycles and adjusts the difficulty in real time. The system provides 4 base difficulty levels and makes further adjustments in real-time.

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